Illustration of primary segments of the STEAM Workshop on wearable technologies. A) Students fabricate a wearable human-interface device out of conductive fabric tape. B) The conductive tape touch sensors are adhesively bonded to an arm sleeve. C) The wearable device emulates a USB keyboard and is interfaced to a computer using open-source hardware. D) The device can be used to control a computer program or game.
A copy of the published paper that was presented at the 2018 IEEE Integrated STEM Education Conference (ISEC) can be found here.
Materials and supplies:
© 2018 Smart Materials and Robotics Laboratory